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Comparison of heart rate and perceived exertion between table tennis and the games Kinect Sports and Wii Resort
PDF (Português (Brasil))

Keywords

Heart Rate
Video Games
Table Tennis

How to Cite

VAGHETTI, César Augusto Otero; MACHADO, João Viane; DEL VECCHIO, Fabrício Boscolo. Comparison of heart rate and perceived exertion between table tennis and the games Kinect Sports and Wii Resort. Conexões, Campinas, SP, v. 16, n. 3, p. 299–311, 2018. DOI: 10.20396/conex.v16i3.8650957. Disponível em: https://periodicos.sbu.unicamp.br/ojs/index.php/conexoes/article/view/8650957. Acesso em: 17 jul. 2024.

Abstract

The present study aims to compare the heart rate (HR) and rating of perceived exertion during (RPE)
gameplay between table tennis (TT) and virtual games on Xbox Kinect (TTK) and Nintendo Wii
(TTW). Twelve men, 21.8 ± 3.1 (years), 81 ± 11.24 (kg) and 176 ± 7 (cm) participated in the study.
Similar cardiovascular responses were obtained, during the game play, for mean HR in TTW (83.67 ±
16.7 bpm) and TTK (89.67 ± 16.32 bpm), but during TT a higher cardiovascular demand (103, 50 ±
23.9 bpm) was observed. The mean PSE found in TTW (1.5 ± 0.67 ua) was statistically lower than in
TM (2.67 ± 0.78 ua), but did not differ from TTK (2 ± 1.04 ua). The results suggest that the virtual
Table Tennis, on both consoles, is not efficient to increase cardiovascular demand.

https://doi.org/10.20396/conex.v16i3.8650957
PDF (Português (Brasil))

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