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Intervención usando exergames
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Juegos de simulación
Proceso cognitivo
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Neuropsicopedagogía

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FRONZA, Fernanda Cerveira; FERRARI, Elisa Pinheiro; FREITAS, Kamyla Thais Dias; CARDOSO, Fernando Luiz. Intervención usando exergames: efectos sobre las funciones ejecutivas de niños en edad escolar. ETD - Educação Temática Digital, Campinas, SP, v. 22, n. 1, p. 202–217, 2020. DOI: 10.20396/etd.v22i1.8654037. Disponível em: https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8654037. Acesso em: 2 jul. 2024.

Resumen

En virtud de su interfaz, la práctica de exergames incluye habilidades motoras que involucran una amplia gama de feedback sensorial, amplitudes de movimiento ajustables, niveles de velocidad y precisión, y también una variedad de tareas cognitivas y motoras. Así se han verificado la asociación del uso de los exerges con cuestiones cognitivas. Este es un estudio experimental con intervención con un período de seguimiento longitudinal prospectivo de dos meses, controlado y doble ciego. 64 niños de entre 8 y 10 años fueron distribuidos de forma aleatoria en grupo experimental (n = 25) y control (n = 23). El Grupo experimental, siempre monitoreado por dos investigadores, experimentó un protocolo constituido por los exerges en 18 sesiones de 20 y 30 minutos en sustitución a algunas clases de educación física curriculares. En el pre y post tests se utilizó un cuestionario socio demográfico, el Test de Atención Concentrada d2 el Test de Pistas y el desempeño escolar institucional. La intervención de forma general no tuvo influencia en las variables cognitivas evaluadas en los dos grupos homogéneos, sin embargo, se encontraron interacciones entre edad y sexo para la variable función ejecutiva relacionada con la flexibilidad cognitiva, indicando un efecto positivo de la intervención para los niños con la edad de 10 años.

https://doi.org/10.20396/etd.v22i1.8654037
PDF (Português (Brasil))

Citas

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