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Gamificación en ingeniería de software
Foto de capa: Antonio Carlos Dias Júnior
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Palabras clave

Ingeniería de software
Estudio terciario
Enseñanza-aprendizaje
Gamificación

Cómo citar

FREIRE, Eduardo Francisco da Silva; SANTOS, Rodrigo Pereira dos; SILVA, Simone Vasconcelos. Gamificación en ingeniería de software: Evidencia del proceso de enseñanza-aprendizaje. ETD - Educação Temática Digital, Campinas, SP, v. 26, n. 00, p. e023003, 2024. DOI: 10.20396/etd.v26i00.8669241. Disponível em: https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8669241. Acesso em: 14 may. 2024.

Resumen

El uso de la gamificación como método de enseñanza se ha probado cada vez más en los cursos de Ingeniería de Software. Algunos estudios realizados por la comunidad investigadora buscan comprender la gamificación y sus elementos en el contexto de la Ingeniería de Software en general. Sin embargo, un tema importante es analizar la gamificación como una herramienta pedagógica capaz de incidir en los conocimientos asimilados por los estudiantes. En este sentido, el objetivo de este artículo es informar sobre una investigación inicial sobre gamificación en Ingeniería de Software con el fin de identificar de manera preliminar evidencia de éxito de cómo este método aporta beneficios pedagógicos al proceso de enseñanza-aprendizaje en esta área. Para ello, se analizaron doce revisiones de literatura sobre el tema, ampliando un estudio terciario reciente sobre gamificación en Ingeniería de Software, con el fin de recolectar datos que sustenten el protocolo de un estudio más específico en el contexto del proceso de enseñanza-aprendizaje en Ingeniería de Software. Software. Se encontró que los estudios experimentales existentes no utilizaron métodos de evaluación del aprendizaje y que es necesario trazar un mapa de los beneficios previstos y cómo se pueden lograr de manera efectiva.

https://doi.org/10.20396/etd.v26i00.8669241
PDF (Português (Brasil))

Citas

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